Hello,
firstly, I would like to thank you for very nice game which entertained me more than e.g. Crysis, Warhammer, Rock of ages, Orcs must die....

secondly, I gratulate you to making me (by the quality of your game) to actually buy your game

the thing is that I play games very often, I switch games a lot (went through like 10 games last month) etc, all pirated versions (I never upload, though). So, good job, you changed an old pirate to buy a game :-p
thirdly, my problem. I played pirated version. All seemed to be fine, but about... dunno, level 30? 50? probably, the game started to lag in bigger fights. A horrible and very first lag was in a mission where many Tugs went after my fleet, and they had these pirate icons on them. Now I am at level 75, in chapter 4 and it starts to be unplayable due to lags. Now I bought your nice work, but the problem remains.
I spent last few hours by reading the forum here. I tried no critter and no sound files (nice work on providing these files, thanks!), also I tried directx compatibility, but nothing changes it. I am sorry if I am actually in already solved problem, I might have missed it. My pc is 4gb ram, GeForce 8600GT and AMD Phenom II X2 550, so I guess that hardware shouldnt be the problem. Drivers are all newest (at least sound and gfx drivers are), windows 7, fresh new installation. Disabling Avast AV doesnt work. Reducing the debris and effects doesnt seem to work either. I have a save from my level 45: attacking a lonely lvl 2 space station with 3 ships, largest ship Right hook, already starts to do some lags, still quite playable though. At level 75, fighting against 3 Sunspots and a starbase is unplayable :-/ not mentioning zombie maps - thats also very bad lags. I tried versions 1.000, 1.009 and now 1.011 on Steam. With all versions I had lags. I just installed the Steam version and hit continue ingame and the game found my saves - could there be some placement (on HDD) issues in this?
I am sorry if I missed some banality... Can you help me with this?
my console after lvl 45 one-minute fight against starbase with its drones and 4 ships in total... :
//-------------------------- 11/27/2011 -- 22:06:53 -----
Processor Init:
AMD (unknown), ~3.13 Ghz
(timed at roughly 3.13 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script D:/Programy/steam/steamapps/common/space pirates and zombies/common/main.cs.
Loading compiled script D:/Programy/steam/steamapps/common/space pirates and zombies/game/main.cs.
% - Initializing Common
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
///////////////////////////////////////////////////////
// Current Version: 1.011
///////////////////////////////////////////////////////
loading controls
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9800 GT/PCI/SSE2/3DNOW!
Version: 3.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Max Texture Size reported as: 8192
Activating the OpenGL display device...
Activating the OpenGL display device...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context ...
Releasing the device context...
Destroying the window...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9800 GT/PCI/SSE2/3DNOW!
Version: 3.3.0
Resurrecting the texture manager...
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Max Texture Size reported as: 8192
OpenAL Driver Init:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Mod Found: Halloween
Torque Game Builder (v1.7.5) initialized...
Setting screen mode to 1680x1050x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1680x1050x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
game/gameScripts/droneClass.cs (436): Unable to find object: '' attempting to call function 'setVisible'
game/gameScripts/droneClass.cs (436): Unable to find object: '' attempting to call function 'setVisible'
game/gameScripts/droneClass.cs (436): Unable to find object: '' attempting to call function 'setVisible'
game/gameScripts/droneClass.cs (436): Unable to find object: '' attempting to call function 'setVisible' -
repeated many times (*edit*)Activating DirectInput...
EnableControls Error, Invalid Enable object SpazPopupGUI
Loaded Quest: Quest_Ambient_03B
game/gameScripts/escScreen.cs (67): Unable to find object: '137368' attempting to call function 'sceneSchedule'
game/gameScripts/tools.cs (45): Unable to find object: '137368' attempting to call function 'setScenePause'
game/gameScripts/tools.cs (47): Unable to find object: '' attempting to call function 'setScenePause'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1680x1050x32)...