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 Post subject: Research and ship suggestions
PostPosted: Fri 18 Oct, 2013 3:29 pm 
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Shortbus

Joined: Fri 18 Oct, 2013 2:04 pm
Posts: 4
I stared playing this game again from my old save game. This is still my first playthrough so i have spend research points all over the place and i am not sure where to specialize.

My current ships are colt with beams and cloak, Tug with turrent and rockets, Flora with torpedos and gravity missile.

Here is what i have researched:

cannons 0, beams 5, reactor 5
lauchers 5, shields 7, engines 4
hull 4, cloak 2, armor 4
subsystems 4, crew 6, turrents 4
mines 0, drones 2, bombs 0

If i would start new game i would probably not research beams and lauchers, but i have used too many points on them to abadon them.


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 Post subject: Re: Research and ship suggestions
PostPosted: Fri 18 Oct, 2013 7:03 pm 
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Turtle head

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 428
I'm not sure what your question is, but you could either respec or continue with shields, beams and rockets as a secondary.

On a side note, it's turrets, and not turrents.


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 Post subject: Re: Research and ship suggestions
PostPosted: Sat 19 Oct, 2013 4:47 pm 
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Volley
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Joined: Sat 05 May, 2012 11:24 am
Posts: 564
You could spec more into drones... they get pretty pimp at lvl 5 and up. Just my opinion though. I am fairly biased towards cannon and drones for weapons. Other tech reactor, engine, and shields in those order. I like to go in... rip those shields off with massive EBC or PC bombardment then let my drones finish them off as I hit the next target.

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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 9:45 am 
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Shortbus

Joined: Fri 18 Oct, 2013 2:04 pm
Posts: 4
ViroMan wrote:
You could spec more into drones... they get pretty pimp at lvl 5 and up. Just my opinion though. I am fairly biased towards cannon and drones for weapons. Other tech reactor, engine, and shields in those order. I like to go in... rip those shields off with massive EBC or PC bombardment then let my drones finish them off as I hit the next target.


I do like the idea of using drones, but most drones seem to use cannons. Will the drones be effective even if i haven't researched cannons? Also my leveling up has been really slow. I am at chapter two and i am at tech level 51. How much easier leveling up becomes once i get to the inner galazy?


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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 11:29 am 
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Volley
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Joined: Sat 05 May, 2012 11:24 am
Posts: 564
There are laser drones too... called zappers. They will never miss unlike the cannon drones. Bomber drones(the most powerful drones) use cannons though. Also level 51 at chapter 2 is fine. You really don't need to grind so hard to beat this game. You can stay 10~ levels above what ever lvl areas you encounter. After that the xp flow sharply drops off. The only reason I can think that your grinding so hard is that until you get the ultimate laser.... well lasers are kinda are weak. Missiles are "ok" to use on a target once their shields are down but, until then missiles are pathetic unless you have a mod with EM missiles but, then they are useless on hull. Grav missiles ARE kind of nice if your in a slow ass ship without drones. Torps are pretty good if you can shotgun them since, they have low turn arc.

I hate to say it but the game is biased to pushing people to use cannons tech for the easy win. Using other tech makes things interesting because its more difficult.

Another example is try using cloak with laser... its... HARD!

Speaking of cloak... if you use it you can boost your damage output 50% as long as you can keep your cloak up. IE... shoot a lot until they start coming for you and then stop shooting at them. You have to really invest in engines and cloak to use cloak well though.

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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 5:28 pm 
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Shortbus

Joined: Fri 18 Oct, 2013 2:04 pm
Posts: 4
I think i am going to focus on lauchers(torpedos) and drones.

Another thing i am intrested is grunt shuttle. Is that legimate tactic? Does is work against bigger ships?


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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 6:16 pm 
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Turtle head

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 428
It's not worth it, at least for me. Takes too many goons, and you really don't want to go against zombies with goons. Also It's kind of slow (well, you should be safe with cloak but still).


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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 6:46 pm 
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Shortbus

Joined: Fri 18 Oct, 2013 2:04 pm
Posts: 4
DestinyAtlantis wrote:
It's not worth it, at least for me. Takes too many goons, and you really don't want to go against zombies with goons. Also It's kind of slow (well, you should be safe with cloak but still).


Ok, thanks for the advice. Maybe next playthru, if i invest heavy on cloak.


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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 8:39 pm 
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Shortbus

Joined: Sun 20 Oct, 2013 7:57 pm
Posts: 4
yeah the grunt shuttle system is a little bit... sloooow.
i mean, if you've got a solid cloak and the patience to alt tab and play something else whilst your grunts work (not recommended, spaz doesnt like being tabbed)


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 Post subject: Re: Research and ship suggestions
PostPosted: Sun 20 Oct, 2013 9:58 pm 
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Volley
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Joined: Sat 05 May, 2012 11:24 am
Posts: 564
Using grunts is seriously NOT worth it!

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 Post subject: Re: Research and ship suggestions
PostPosted: Sat 17 May, 2014 12:50 am 
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Shortbus

Joined: Wed 07 May, 2014 6:58 am
Posts: 9
I always start the game with beams and then take up cannons. At the beginning you are always dealing with tiny targets that are too hard to hit with cannons. Beams will damage them if they contact them at all; you don't have to aim so carefully.

Cannons do more damage, so they're better to use against bigger targets. That remains true until you get level 8 cannons (particle cannons I think). After you get particle cannons nothing else competes.

Beams become novelty weapons. The leech emitter (level 6) will drain your enemies' power so they can't fire their weapons at you. That's kinda useful, right? I don't know how you could do all those protection missions without the ability to prevent your enemies from firing. I put one on every ship.

I'm not sure what systems damage does, but I like the sound of it and the look of what ships do when you put ion emitters on them. I use fusion emitters for late game mining.

Can you guys really just not research beams at all?

Shuttles and even suicide cannons are occasionally useful against big, slow targets. They will give you bonus research, bonus specialists, and bonus blueprints to the ship if you don't already know it. In order to get marine invasions to work, you need to overwhelm the enemy. You need a higher Crew tech level *and* a numbers advantage. My favorite target is the freighters that come to civilian bases. They dock and then retreat so fast that it's hard to get them, and freighter is an important ship, the best ship for mining and gathering (like cheap motels). The freighters usually only have about 25 men on them. Dual suicide cannons on a Yacht with all the other slots full of Crew boosters. Took it out in seconds. Lost maybe 20 men. It was totally worth it.


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